4/20/2023 0 Comments My friend pedro crazy games![]() While the action of the game is designed to be fluid in nature and feel very parkour-y, but sometimes the action did feel a bit like a rag doll. The game does have some slight flaws that definitely put me through the wringer a bit. But when the action escalates to a new boss, the music slows to a dramatic and suspenseful techno beat. The music is encouraging enough to push the limit and clear the level as quickly and efficiently as possible. Its fast, rhythmic beat pushes the narrative of keeping the game moving at a fast-paced nature. Sound wise, dialogue is limited to simple text boxes, but what really captured me was the nu-metal type soundtrack consistently playing. Kick up a down enemies head and take them out for all you care. Kick up a frying pan and fire off a couple rounds and suddenly you’re ricocheting bullets. Obstacles like walls and boxes do hold you up at times, but creates endless potential to enact your next act of vengeance. The environment is everything within this game. Even with that, the levels are fun, engaging and artistic. Some parts are a little more puzzling, which adds a new dynamic besides just a run and gun experience.Įach level is beautifully created, showcasing the overarching theme of that boss, especially when things take a weird turn in the middle of the game. Levels are linearly and vertically challenging, creating different opportunities for true bloodshed. Scenery wise, there is a massive amount of depth and fun animation within each level. Throw in a world leaderboard and you have an additional level of challenge to be the best. The quicker you are and the transition from one grunt to the next matter more and more. The ability to slow time to a crawl allows you to build up multipliers and just create endless replayability.Īt the end of each level, a rating is issued based on points gained to things like time, enemies killed and the number of points gained with the additional multipliers. In every instance possible, the game really gets fun when you drop in unexpectedly on enemies, throw on the focus and unleash a wildfire. But where the game really excels is the variety of ways to target and take out your opponents. Sure, a focus bar where things slow down is not a new thing. One thing to note that will be loved by most is the games want for style. Encountering newer and stronger enemies and unraveling the main bosses, one by one. Instantaneous, you’re run through a wide array of increasingly difficult levels. Serving as your tutorial and guide throughout, Pedro begins to run you through the gauntlet that lies ahead. Is he your conscious? Is he a hallucination? No explanation, you wake up and he is there. The weirdness kicks right off by introducing you to a sentient banana named Pedro, reminding me immediately of Sparx from Spyro The Dragon. You have no name and with no backstory, the action immediately begins. At first, you’re just sort of placed in this post-apocalyptic world with no recollection of your memory. That’s right, in the spirit of Keanu Reeves showing up out of nowhere, that’s exactly the spirit we’re taking with this review. ![]() If you haven’t seen the crazy trailer for the game, click here to see what you’re getting into. What do you get when you mix the hitman-esque feel of John Wick with the mind-bending physics of The Matrix? You get Devolver Digital’s newest side-scrolling shooter, My Friend Pedro.
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